GPU Fluid Sim
A downloadable tool
Real-Time 2D GPU Fluid Simulation
A real-time 2D fluid simulation built in Unity using compute shaders.
This project explores GPU-based fluid simulation techniques, interactive obstacle drawing, and real-time visualization tools. The simulation runs entirely on the GPU and allows users to experiment with different emitters, obstacle layouts, and debugging views while observing fluid behavior in real time.
Features
- Real-time GPU fluid simulation
- Interactive obstacle drawing
- Point, line, vortex, and directional emitters
- Gravity support
- Vorticity confinement for swirling fluid motion
- Multiple debug visualization modes
- Runtime performance statistics
- Interactive showcase UI
Controls
| Input | Action |
|---|---|
| Left Mouse | Add fluid density and velocity |
| Right Mouse | Draw obstacles |
| Middle Mouse | Clear obstacles |
| Q / W / E / R / A / S / D / F / G / Z / X / C / V | Trigger showcase emitters |
| 1 - 7 | Switch debug visualization modes |
Debug Views
The project includes several visualization modes for inspecting the simulation:
- Density
- Velocity Magnitude
- Velocity Direction
- Divergence
- Pressure
- Obstacle Mask
These views help visualize how different stages of the fluid solver behave internally.
Technical Details
The simulation is implemented using Unity Compute Shaders and is based on a grid-based fluid solver.
Core simulation steps include:
- Velocity advection
- Density advection
- Gravity
- Curl computation
- Vorticity confinement
- Divergence calculation
- Iterative pressure solving
- Velocity projection
On my test machine, the simulation measures approximately 0.28 ms GPU time.
Test Machine
- NVIDIA GeForce RTX 4070
- Intel i5-13400
- 32 GB RAM
Why I Built This
The goal of this project was to deepen my understanding of GPU programming, compute shaders, and real-time simulation techniques.
Future Improvements
Potential future work includes:
- Fluid rendering improvements
- Colored fluids and fluid mixing
- Additional emitter types
- Performance optimizations
- 3D fluid simulation experiments
Credits & References
This project was inspired by:
- Mike Ash — Fluid Simulation for Dummies
- Sebastian Lague — Coding Adventure: Simulating Smoke
| Published | 1 day ago |
| Status | Released |
| Category | Tool |
| Author | Denizin |
| Genre | Simulation |
| Tags | 2D, Shaders, technical-art, Unity |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:






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